Description
Alchemy Shop is a cosy management game where each player builds their own alchemy shop. Players create production chains, serve customers with different needs and turn a small apothecary into a thriving magical business.
The shop is not a fixed setting: the player builds it, choosing how it works and how it looks.
It is at the concept stage. The game may change as it is tested, and it has no launch date yet.
Objectives
- Create a shop that truly feels like the player’s own.
- Make every choice visible in the space.
- Check first that the game is fun, before making it bigger.
How it works
It may change as the project evolves.
Gather and craft
Gather ingredients and prepare recipes.
Display and sell
Put products on display and serve customers.
Build and improve
Use your earnings to change and improve the shop.
Discover
Unlock new recipes and start again with more.
Planned features
PlannedThese features are planned and not yet available.
- Build: move, rotate and decorate every part of the shop.
- Craft: turn ingredients into increasingly valuable products.
- Trade: serve customers who walk around the shop.
- Grow: expand the shop, the equipment and the staff.
- Discover: new recipes, characters and stories.
Stages and next steps
- Planned
Prototype
Confirm that the core game loop is fun.
- Planned
Playable demo
Produce a small part of the game, close to final quality.
- Planned
Alpha
Main systems complete.
- Planned
Beta
Content, fixes, user experience and performance.
- Planned
Soft launch
A limited launch, to adjust the game with real data.
Frequently asked questions
When will the game come out?
There is no date. The game first has to go through the stages shown on this page, starting with a prototype.
On which platforms?
The concept is designed for mobile first. The platforms have not been confirmed yet.
Will it have multiplayer?
Not in the first version. The focus is on validating the solo experience.
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