Alchemy Shop: a game in concept
The concept for our first game: an alchemy shop built by the player. What we want to create, the planned stages and why there is no date yet.
Related project: Alchemy Shop
Alchemy Shop is the concept for our first game: a cosy management game, designed for mobile, where each player builds their own alchemy shop.
The idea
Opening the game should feel like walking into a small magical shop that keeps growing with you. Every piece of furniture placed, every recipe discovered and every customer served makes the shop more personal.
The game rests on five pillars:
- Build: move, rotate and decorate.
- Craft: turn ingredients into increasingly valuable products.
- Trade: serve customers who walk around the shop.
- Grow: expand the shop, the equipment and the staff.
- Discover: recipes, characters and stories.
First, find out if it is fun
The first version will be small on purpose: one editable room, a few ingredients and recipes, and a complete sales loop. It has to answer one question: is it fun to organise a shop, produce goods and watch customers use the space you built?
Multiplayer, a player market and a large map are left out of this stage.
The stages
- Prototype: confirm that the core loop is fun.
- Playable demo: a small part, close to final quality.
- Alpha: main systems complete.
- Beta: content, fixes and performance.
- Soft launch: adjust the game with real data.
We are not giving dates, because they depend on what each stage reveals. The game may change or may not go ahead. When there is concrete news, it will be published here.
